Tutorials
Tutorial 1 |
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| Presenters: | Dr. Sebastian Rudolph |
| Title: | Semantic Web Ontology Languages |
| Description: |
Ontology languages for the Semantic Web are based on paradigms from knowledge representation
and reasoning. The Resource Description Framework RDF and its more expressive counterpart
RDF Schema are closely related to semantic networks and existential graphs. The Web
Ontology Language OWL is based on description logics. Both languages are a recommended
standard by the World Wide Web Consortium (W3C) for modeling ontologies on and for the
Semantic Web. This tutorial introduces RDF, RDF Schema, and OWL in very detail. It covers web-enabled syntax based on XML, their formal semantics, logical counterparts, and established inference techniques including description logic tableaux calculi. The tutorial discusses these issues in the context of the broad Semantic Web vision, including many examples, recent applications, and available tools. |
Tutorial 2 |
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| Presenter: | Prof. Michel Chein, Prof. Madalina Croitoru, Alain Gutierrez, Marie-Laure Mugnier |
| Title: | Graph-based Knowledge Representation with COGUI |
| Description: | Theoretical foundations and practical demonstration of (1) Basic Conceptual Graph Model, (2) Rules and (3) RDF(S) interoperability. |
Tutorial 3 |
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| Presenter: | Prof. John Sowa |
| Title: | Integrating Semantic Systems |
| Description: |
Everything implemented on a computer has semantics that is meaningful to the implementers and the users.
Problems arise when different systems and the data they process have different semantics. More problems
arise when the users and implementers make different assumptions about the semantics. Similar problems
arise as systems evolve over time with updates, revisions, extensions, and connections to independently
developed systems. Computer systems have been successfully interacting across long distance networks for
over forty years. But a tight integration, even of local systems, is hard to achieve because of the
difficulty of ensuring that all components will interpret the same data in the same way. Further
complications are created by different notations and conventions in databases, knowledge bases, the
Semantic Web, folksonomies, and legacy systems that have no explicit semantic notations. Finally,
even the most precisely defined and integrated semantic systems must interact with people who have
little or no knowledge of the precise definitions and little time, desire, or ability to learn them.
This tutorial will use examples and case studies to illustrate these problems, various ways of addressing them, and the challenges for the future. Following are the topics covered:
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Tutorial 4 |
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| Presenter: | Prof. Eric Tsui |
| Title: | Taxonomy & Folksonomy |
| Description: | This tutorial will introduce the concept of taxonomy and outline the methodologies and challenges in the creation and maintenance of corporate taxonomies. It will also explore the relationship between taxonomies and search strategies. Advancement in Web 2.0 technologies has lead to the emergence of user-tags and folksonomies. This tutorial will also address the interplay between these two opposing approaches to information classification as well as showcase TaxoFolk, a tool that generates hybrid taxonomy-folksonomy for enhancing knowledge navigation. Whenever, appropriate local and overseas case studies will be used to help reinforce the concepts. |
Tutorial 5 |
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| Presenters: |
Teresa Liew Prof. Eric Tsui |
| Title: | Scenario-Based Authoring and Execution in a Blended Learning Environment |
| Description: | This tutorial will explain the nature and power of Scenario-Based Learning (SBL) for blended learning. It will include a review of the scenario-based and rapid E-Learning toolkits in academia and the market place. In particular, participants will have hands on experience with RAPIDS, a Scenario-based E-Learning tool with competency profiling capabilities developed by the Knowledge Management Research Centre, The Hong Kong Polytechnic University and experience the ease and swiftness in authoring and deploying scenarios in an online learning environment. Participants are required to bring their own laptop and will complete the tutorial with a copy of RAPIDS as well as their self-created animated scenario(s). |
Tutorial 6 |
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| Presenter: | Prof. Andreas Dengel |
| Title: | 1+1 = 2+x: Socio-Technical Collaborative Intelligence |
| Description: | Knowledge derived from collaborative efforts is a major competitive factor for any ecosystem. Enterprises all over the world put a lot of efforts on the development of software systems acting as knowledge-based complements to human creativity and intuition and aiming at the increase of the organizational intelligence. As humans and computers more and more are part of socio-technical memories which together build the collaborative problem solving capability, the role of anticipating, context-adaptive technology is becoming more and more important. In this tutorial, I like to address the most important methods and models needed to establish socio-technical collaborative intelligence, give examples how these techniques may be applied for information sharing, search, and innovative knowledge management services. |
Tutorial 7 |
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| Presenter: | Dr. Bong Chin Wei |
| Title: | Multi-objective Nature-inspired Techniques for Image Segmentation |
| Description: |
Image segmentation has long been an important and challenging topic in the field of digital image processing. It is a process of partitioning an image into several disjointed regions that are homogeneous with regards to some measures that subsequent higher level computer vision processing, such as object recognition, image understanding and scene description can be performed. It is also considered as the most difficult low-level task because the segmentation performance needs to be adapted to the changes in image quality because it is affected by variations in environmental conditions, imaging devices, time of day, and so on. A new trend of problem formulation for image segmentation is to use approaches based on multiple objectives in its decision making process. The purpose of this tutorial is to introduce the modeling of Multi-objective Nature-inspired Techniques for Image Segmentation. The topics covered include the following:
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Tutorial 8 |
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| Presenter: | Prof. Brian Garner |
| Title: | Blended Learning Tutorial |
| Description: |
The explosion of interest in Blended Learning, thereby extending the scope and value of e-Learning, is best understood in terms of the Vocational requirements of Business , Governments and individuals/consultants, particularly the Professional classes. In this Tutorial the Corporate perspective is first addressed, including demographic influences, so that the Tutorial objectives may be clearly understood in terms of technology trends and organisational learning requirements. The topics addressed may be summarised as:
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Tutorial 9 |
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| Presenter: | Professor Jerome Lang |
| Title: | Computational social choice |
| Description: |
Social choice theory aims at constructing and analyzing methods for collective decision making; it is an important branch of mathematical economics. Here are a few examples of collective decision making: an election; a group of friends deciding about the program of a common holiday; fair division of resources (for instance, allocating goods in a divorce settlement, allocating classes and time slots in a high school); a jury agreeing on a verdict. Until now, social choice theory has focused on axiomatic issues and has somewhat neglected computational issues: the problem is generally considered to be solved when the existence (or the non-existence) of a procedure meeting some requirements has been shown. Here is where computer science (and more specifically Artificial Intelligence and Operations Research) comes into play. From 10 years or so, a new research community called "computational social choice", at the boarder between social choice theory and computer science, has been rapidly developing. The tutorial will give an overview of the main topics addressed in computational social choice, including the exact and approximate computation of computationally hard voting rules, voting on combinatorial domains, computational barriers to strategic behaviour, incomplete knowledge and communication requirements in voting, and computational issues in fair division. |